I will be posting a RPE download and a BETTER tutorial than all the tutorials that are online today.
What is RPE? It sends packets to your server to make you spam things faster
Example: Instead of having a delay on skills like Fire Bolt, Double Strafe, or Bash you can bypass the after cast delay and spam as much as you want.
If you have a MvP summoner, you can spawn MvPs 1000 times faster than normal!
Ragnarok Super High Rate
Guides to Super High Rate Servers Resist Builds, Hybrid Builds, and Power builds
Thursday, September 2, 2010
Tips for a better build
If you are getting hit a lot and your spamming is not very good. I suggest you make a hybrid build. With a hybrid build, you have less attack but more resist. I suggest being at least 30 percent resisted to all elements if you are going to be using a resist build. If your server does not have a +100 refiner i highly suggest using your headgear cards for resist
Guide to Resist cards and items
Upper Headgears
Ghost Bandana:10% resistance to Ghost property
Halo:15% resistance to Holy Property
Feather Beret: 10% demihuman resistance + 1 mdef
Poopoo hat: 10% demihuman resistance
Beret: 10% demihuman resistance
Headgear Cards
Giant hornet card: 10% wind resistance
Giearth card: 15% earth resistance
Dryad card: 10% earth resistance
Leib Olmai: 10% fire resistance
Permeter: 15% shadow and undead resistance
Leaf Cat: 10% water resistance
Armor
Holy Robe:15% resistance to Demon monster and 10% to Shadow property
Armor Resistance Cards
Neutral Element
75% less damage from ghost property attacks.
Water element
= 25% less damage from water property attacks, 75% more damage from wind.
Earth Element
50% less damage from wind, 25% more from poison and 50% more damage fire.
Fire Element
75% less damage from fire property attacks and 50% less damage from earth property attacks, 50% more damage from water property attacks and 25% more from poison property attacks.
Wind Element
75% less damage from wind property attacks and 50% less damage from water property attacks, 25% more damage from poison property attacks
Poison Element
NO damage from poison property attacks (Enchant poison, but NOT from EDP), 50% less damage from Undead and Shadow property attacks.
Holy Element
NO damage from Holy, 25% reduction to ALL elements, but 25% more damage from Shadow element.
Shadow Element
Immune to coma, 25% less damage from ghost property attacks and 25% more damage from Holy property attacks.
Ghost Element
75% less damage from neutral, 25% more damage from ghost property attacks.
Undead Element Armor:
Not sure how this works but I think you get healed by shadow and poison attacks take damage from heal and you're immune to coma, 25% more damage from Fire property attacks
Marc: Immune to freeze, 5% resistance to Water property
Steel ChonChon: 10% resistance to Wind property
Detale: Immune to freeze
Garments
Vali's Manteau: 15% neutral resistance.
Goibne's Spaulders: 10% long-ranged resistance.
Garment Cards
Deviling: 50% neutral resist, 50% more damage from everything else
Isis: 30% shadow resistance
Harpy: 15% neutral resistance
Hode: 30% earth resistance
Dustiness: 30% wind resistance
Jakk: 30% fire resistance
Marionette: 30% ghost resistance
Marse: 30% water resistance
Myst: 30% poison resistance
Noxious: 8% neutral reistance, 10% reduction from long range attacks
Orc Baby: 10% neutral resistance
Orc Zombie: 30% undead resistance
Raydric: 20% neutral resistance
Shields
Novice shield: 20% to all elements except neutral.
Platinum Shield: 5% resistance to medium and large-sized monsters.
Valkyrie Shield: 20% fire, water, shadow, undead resist.
Guard: 7% resistance to small and medium-sized monsters.
Shield Cards
Horn: 35% long-range resistance.
Thara Frog: 30% resistance to demihumans.
Tirfing: 25% resistance to medium size monster, includes demi-human.
Golden Thief Bug card: Reduces magical damage
Footgear
Tidal Shoes: 5% water resist
Accessories
Ring of Flame Lord: Increases resistance to Fire Property by 10%.
Accessory Card
Alligator: 5% resistance to long range attacks.
REMEMBER ALL SERVERS ARE DIFFERENT CHECK THE MODIFICATIONS!!
Ghost Bandana:10% resistance to Ghost property
Halo:15% resistance to Holy Property
Feather Beret: 10% demihuman resistance + 1 mdef
Poopoo hat: 10% demihuman resistance
Beret: 10% demihuman resistance
Headgear Cards
Giant hornet card: 10% wind resistance
Giearth card: 15% earth resistance
Dryad card: 10% earth resistance
Leib Olmai: 10% fire resistance
Permeter: 15% shadow and undead resistance
Leaf Cat: 10% water resistance
Armor
Holy Robe:15% resistance to Demon monster and 10% to Shadow property
Armor Resistance Cards
Neutral Element
75% less damage from ghost property attacks.
Water element
= 25% less damage from water property attacks, 75% more damage from wind.
Earth Element
50% less damage from wind, 25% more from poison and 50% more damage fire.
Fire Element
75% less damage from fire property attacks and 50% less damage from earth property attacks, 50% more damage from water property attacks and 25% more from poison property attacks.
Wind Element
75% less damage from wind property attacks and 50% less damage from water property attacks, 25% more damage from poison property attacks
Poison Element
NO damage from poison property attacks (Enchant poison, but NOT from EDP), 50% less damage from Undead and Shadow property attacks.
Holy Element
NO damage from Holy, 25% reduction to ALL elements, but 25% more damage from Shadow element.
Shadow Element
Immune to coma, 25% less damage from ghost property attacks and 25% more damage from Holy property attacks.
Ghost Element
75% less damage from neutral, 25% more damage from ghost property attacks.
Undead Element Armor:
Not sure how this works but I think you get healed by shadow and poison attacks take damage from heal and you're immune to coma, 25% more damage from Fire property attacks
Marc: Immune to freeze, 5% resistance to Water property
Steel ChonChon: 10% resistance to Wind property
Detale: Immune to freeze
Garments
Vali's Manteau: 15% neutral resistance.
Goibne's Spaulders: 10% long-ranged resistance.
Garment Cards
Deviling: 50% neutral resist, 50% more damage from everything else
Isis: 30% shadow resistance
Harpy: 15% neutral resistance
Hode: 30% earth resistance
Dustiness: 30% wind resistance
Jakk: 30% fire resistance
Marionette: 30% ghost resistance
Marse: 30% water resistance
Myst: 30% poison resistance
Noxious: 8% neutral reistance, 10% reduction from long range attacks
Orc Baby: 10% neutral resistance
Orc Zombie: 30% undead resistance
Raydric: 20% neutral resistance
Shields
Novice shield: 20% to all elements except neutral.
Platinum Shield: 5% resistance to medium and large-sized monsters.
Valkyrie Shield: 20% fire, water, shadow, undead resist.
Guard: 7% resistance to small and medium-sized monsters.
Shield Cards
Horn: 35% long-range resistance.
Thara Frog: 30% resistance to demihumans.
Tirfing: 25% resistance to medium size monster, includes demi-human.
Golden Thief Bug card: Reduces magical damage
Footgear
Tidal Shoes: 5% water resist
Accessories
Ring of Flame Lord: Increases resistance to Fire Property by 10%.
Accessory Card
Alligator: 5% resistance to long range attacks.
REMEMBER ALL SERVERS ARE DIFFERENT CHECK THE MODIFICATIONS!!
Usually In Super High Rate Servers....
-Seyren Windsors are the best headgear cards you can use.
-Range Resist is extremely important
-If you want to be the best, make sure you learn how to use /bm
-Every Server is different, but if you have resists and everything in tact, you should do well
-Resist cards are also very important.
- I will be posting guides on resists and power and hybrid builds on this blog
-Range Resist is extremely important
-If you want to be the best, make sure you learn how to use /bm
-Every Server is different, but if you have resists and everything in tact, you should do well
-Resist cards are also very important.
- I will be posting guides on resists and power and hybrid builds on this blog
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